Oliver G. Staadt

Verifying Sensorimotoric Coordination of Augmented Reality Selection under Hyper- and Microgravity

Future user interface technologies will shift away from conventional displays, mice and keyboards and will claim the joint use of our physical world. Augmented Reality bridges this …

avatar
Dr.-Ing. Daniela Markov-Vetter

Distance-Adapted 2D Manipulation Techniques for Large High-Resolution Display Environments

Physical navigation presents an intuitive overview+detail technique in large high-resolution display environ- ments where users interact at different distances. Thus, the user …

avatar
Dr.-Ing. Anke Lehmann

Future Interface Technologies for Manned Space Missions

avatar
Dr.-Ing. Daniela Markov-Vetter

Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays

How do users of virtual environments perceive virtual space? Many experiments have explored this question, but most of these have used head-mounted immersive displays. This paper …

eric-klein

Interactive Screen-Space Surface Rendering of Dynamic Particle Clouds

We present a fast GPU-based method for rendering boundary sur- faces from dynamic 3D particle clouds. Instead of extracting and tracking polygo- nal meshes of boundary surfaces in …

avatar
Prof. Dr.-Ing. Hilko Cords

An Augmented Reality Supported Rack Guidance System in Space Flight

Augmented Reality (AR) can be used to enhance the quality and reliability of tasks executed in miscellaneous environments. This preliminary paper describes the use of AR support in …

avatar
Dr.-Ing. Daniela Markov-Vetter

Design and Implementation of a Foveal Projection Display

benjamin-a.-ahlborn

3D Warp Brush Modeling

We introduce 3D warp brush, a new method for interactive shape modeling in an immersive virtual reality environment. 3D warp brushes are implicitly defined tools that operate on …

yong-joo-kil

Enabling Scientific Workflows in Virtual Reality

To advance research and improve the scientific return on data collection and interpretation efforts in the geosciences, we have developed methods of interactive visualization, with …

oliver-kreylos

Egocentric Medium-Field Distance Perception in Projection Environments

Egocentric distance perception over distances of 2--20 meters has been extensively studied within real world environments and within virtual environments (VEs) using head-mounted …

eric-klein

A Foveal Inset for Large Display Environments

We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display …

oliver-g.-staadt

A Practical System for Laser Pointer Interaction on Large Displays

Much work has been done on the development of laser pointers as interaction devices. Typically a camera captures images of a display surface and extracts a laser pointer dot …

benjamin-a.-ahlborn

Interactive Multimedia Streams in Distributed Applications

Distributed multimedia applications typically handle two different types of communication: request/reply interaction for control information as well as real-time streaming data. …

edouard-lamboray

Multiresolution Surface and Volume Representations

oliver-g.-staadt

A Survey and Performance Analysis of Software Platforms for Interactive Cluster-Based Multi-Screen Rendering

We present a survey of different software architectures designed to render on a tiled display. We provide an in-depth analysis of three selected systems, including their …

oliver-g.-staadt

3D Video Recorder

We present the 3D Video Recorder, a system capable of recording, processing, and playing three-dimensional video from multiple points of view. We first record 2D video streams from …

stephan-wurmlin

3D Video Recorder

We present the 3D Video Recorder, a system capable of recording, processing, and playing three-dimensional video from multiple points of view. We first record 2D video streams from …

stephan-wurmlin

The Blue-C (Poster Session): Integrating Real Humans into a Networked Immersive Environment

In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to build a collaborative, immersive virtual environment which will eventually …

oliver-g.-staadt