
We present a work-in-progress AR system designed to support obstacle avoidance in agricultural vehicles. Static hazards such as wells, rocks, or ditches are often obscured by tall …
Path tracing offers high-fidelity rendering but remains impractical for real-time applications due to slow convergence and noise. We present a dynamic foveated path tracing …
We present a real-time, gaze-contingent foveated rendering framework for virtual reality (VR) that integrates variable rate shading (VRS), foveated mipmap, and foveated color …
In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this …
Path tracing is one of the most widespread rendering techniques for high-end graphics fidelity. However, the slow convergence time and presence of intensive noises make it …
We present a framework that will provide a highly efficient and scalable multi-display ray-tracing based rendering system capable of utilizing multiple GPU devices to produce …
We developed a framework to accelerate real-time path tracing through foveated rendering, a robust technique that leverages human vision. Our dynamic foveated path-tracing …
Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the human visual system's limitations, in particular in terms of reduced acuity in …
Considering human capability for spatial orientation and navigation, the visualization used to support the localization of off-screen targets inevitably influences the …
Interactive lenses are useful tools for supporting the analysis of data in different ways. Most existing lenses are designed for 2D visualization and are operated using standard …
Interactive lenses are useful tools for supporting the analysis of data in different ways. Most existing lenses are designed for 2D visualization and are operated using standard …
Large display environments are highly suitable for immersive analytics. They provide enough space for effective co-located collaboration and allow users to immerse themselves in …
Interactive user interfaces in head-mounted Augmented Reality environments are not always projected onto a physical surface. However, operating such free-floating interfaces by …