Hybrid Mono-Stereo Rendering in Virtual Reality
Rendering for Head Mounted Displays (HMD) causes a doubled computational effort, since serving the human stereopsis requires the creation of one image for the left and one for the …

Rendering for Head Mounted Displays (HMD) causes a doubled computational effort, since serving the human stereopsis requires the creation of one image for the left and one for the …
This special section presents extended versions of two of the best papers from the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017), which took place from …
The depth images from RGB-D cameras contain a substantial amount of artifacts such as holes and flickering. Moreover, for fast moving objects in successive frames, we perceive …
In recent years, depth cameras (such as Microsoft Kinect and ToF cameras) have gained much popularity in computer graphics, visual computing and virtual reality communities due to …
Influence of Gravity on Exocentric and Egocentric Target Cueing Using Augmented Reality
German Virtual Reality and Augmented Reality Research has a long history in both academia and industry. This paper tries to give a brief overview of the state of VR and AR in …
We present a novel depth image enhancement approach for RGB-D cameras such as the Kinect. Our approach employs optical flow of color images for refining the quality of …
Beyond other domains, the field of immersive analytics makes use of Augmented Reality techniques to successfully support users in analyzing data. When displaying ubiquitous data …
Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence …
In this paper we present the approach of interaction scaling. It assists users during their current tasks by adjusting interactivity depending on the user's distance to large …
We present a new calibration method to combine a mobile eye tracker with an external tracking system to obtain a 3D gaze vector. Our method captures calibration points of varying …
We propose a new method to enhance the depth images from RGB-D sensors, such as Kinects, by filling the missing/invalid values which are reported by those sensors at certain …
Direct object selection in an Augmented Reality environment that is coded outside of human body frame of reference is deteriorated under short-term altered gravity. As …