Oliver Staadt

Oliver Staadt

Prof. Dr. sc. techn. ETH
My research interests include virtual and augmented reality, computer graphics, computer vision, and telepresence.

Hybrid Mono-Stereo Rendering in Virtual Reality

Rendering for Head Mounted Displays (HMD) causes a doubled computational effort, since serving the human stereopsis requires the creation of one image for the left and one for the …

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Foreword to the Special Section on the 23rd ACM Symposium on Virtual Reality Software and Technology 2017

This special section presents extended versions of two of the best papers from the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017), which took place from …

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Oliver Staadt

gSMOOTH: A Gradient Based Spatial and Temporal Method of Depth Image Enhancement

The depth images from RGB-D cameras contain a substantial amount of artifacts such as holes and flickering. Moreover, for fast moving objects in successive frames, we perceive …

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Dr.-Ing. ABM Tariqul Islam

Towards Intelligent Interfaces for Mixed-Focus Collaboration

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Dr.-Ing. Anton Sigitov

Robust Enhancement of Depth Images from Depth Sensors

In recent years, depth cameras (such as Microsoft Kinect and ToF cameras) have gained much popularity in computer graphics, visual computing and virtual reality communities due to …

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Influence of Gravity on Exocentric and Egocentric Target Cueing Using Augmented Reality

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Oliver Staadt

VR and AR Research -- A German Perspective

German Virtual Reality and Augmented Reality Research has a long history in both academia and industry. This paper tries to give a brief overview of the state of VR and AR in …

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Oliver Staadt

Temporal Filtering of Depth Images Using Optical Flow

We present a novel depth image enhancement approach for RGB-D cameras such as the Kinect. Our approach employs optical flow of color images for refining the quality of …

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MSc Rasmik Avetisyan

On Spatial Perception Issues In Augmented Reality Based Immersive Analytics

Beyond other domains, the field of immersive analytics makes use of Augmented Reality techniques to successfully support users in analyzing data. When displaying ubiquitous data …

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Dr.-Ing. Martin Luboschik

Flexible Calibration of Color and Depth Camera Arrays

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MSc Rasmik Avetisyan

Distributed Unity Applications: Evaluation of Approaches

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Dr.-Ing. Anton Sigitov

Latency in Distributed Acquisition and Rendering for Telepresence Systems

Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence …

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Prof. Dr.-Ing. Stephan Ohl

Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution Displays

In this paper we present the approach of interaction scaling. It assists users during their current tasks by adjusting interactivity depending on the user's distance to large …

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Dr.-Ing. Anke Lehmann

Mobile 3D Gaze Tracking Calibration

We present a new calibration method to combine a mobile eye tracker with an external tracking system to obtain a 3D gaze vector. Our method captures calibration points of varying …

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MSc Christian Scheel

Depth Image Enhancement Using 1D Least Median of Squares

We propose a new method to enhance the depth images from RGB-D sensors, such as Kinects, by filling the missing/invalid values which are reported by those sensors at certain …

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Dr.-Ing. ABM Tariqul Islam

Enhancement of Direct Augmented Reality Object Selection by Gravity-Adapted Target Resizing

Direct object selection in an Augmented Reality environment that is coded outside of human body frame of reference is deteriorated under short-term altered gravity. As …

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Dr.-Ing. Daniela Markov-Vetter

Large, Ultra High Resolution Displays-LUHRDs

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