Adopting a Game Engine for Large, High-Resolution Displays
The steadily decreasing prices of display technologies and computer graphics hardware contribute to the increasing popularity of multiple-display environments, like large, …

The steadily decreasing prices of display technologies and computer graphics hardware contribute to the increasing popularity of multiple-display environments, like large, …
Being able to predict gaze locations, as compared to only measuring them, is desirable in many systems such as the design of web pages and commercials adaptive user interfaces, …
Depth cameras are increasingly used for tasks such as 3-D reconstruction, user pose estimation, and human- computer interaction. Depth-camera systems comprising multiple depth …
The performance of Augmented Reality (AR) direct object selection coded outside of the human egocentric body frame of reference is decreased under short-term altered gravity. …
We present the results of a first experimental study to improve the computation of saliency maps, by using luminance and depth images features. More specifically, we have recorded …
We present an approach for high quality rendering of the 3D representation of a remote collaboration scene, along with real-time rendering speed, by expanding the unstructured …
We investigated new interface technologies to ease astronaut0s work under altered gravity. By bridging the gap between the physical reality and digital information, Augmented …
We present our current state in developing and testing of Augmented Reality supported spaceflight procedures for intra-vehicular payload activities. Our vision is to support the …
Dieser Tagungsband enthält die Beitrg̈e zum 10. Workshop zum Thema Virtuelle und Erweiterte Realit\" ̈der Fachgruppe VR/AR der Gesellschaft f\"uÏnformatik e.V. Als etablierte …
Life-size high-resolution telepresence systems, used for remote collaboration, face the problem of transmitting huge data from multiple viewpoints. We present different strategies …
We present a distributed dataflow-based camera library design. It is tailored to the special needs of distributed acquisition and rendering telepresence systems with inhomogeneous …