Oliver Staadt

Oliver Staadt

Prof. Dr. sc. techn. ETH
My research interests include virtual and augmented reality, computer graphics, computer vision, and telepresence.

Adopting a Game Engine for Large, High-Resolution Displays

The steadily decreasing prices of display technologies and computer graphics hardware contribute to the increasing popularity of multiple-display environments, like large, …

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Dr.-Ing. Anton Sigitov

Towards Context-Dependence Eye Movements Prediction in Smart Meeting Rooms

Being able to predict gaze locations, as compared to only measuring them, is desirable in many systems such as the design of web pages and commercials adaptive user interfaces, …

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Dynamic Level of Detail for Tiled Large High-Resolution Displays

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MSc Christian Scheel

Calibration of Depth Camera Arrays

Depth cameras are increasingly used for tasks such as 3-D reconstruction, user pose estimation, and human- computer interaction. Depth-camera systems comprising multiple depth …

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MSc Rasmik Avetisyan

A Proof-of-Concept Study on the Impact of Artificial Hypergravity on Force-Adapted Target Sizing for Direct Augmented Reality Pointing

The performance of Augmented Reality (AR) direct object selection coded outside of the human egocentric body frame of reference is decreased under short-term altered gravity. …

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Dr.-Ing. Daniela Markov-Vetter

Gaze Location Prediction with Depth Features as Auxiliary Information

We present the results of a first experimental study to improve the computation of saliency maps, by using luminance and depth images features. More specifically, we have recorded …

redwan-abdo-a.-mohammed

Fast and Accurate 3D Reproduction of a Remote Collaboration Environment

We present an approach for high quality rendering of the 3D representation of a remote collaboration scene, along with real-time rendering speed, by expanding the unstructured …

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Dr.-Ing. ABM Tariqul Islam

The Impact of Altered Gravitation on Performance and Workload of Augmented Reality Hand-Eye-Coordination: Inside vs. Outside of Human Body Frame of Reference

We investigated new interface technologies to ease astronaut0s work under altered gravity. By bridging the gap between the physical reality and digital information, Augmented …

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Dr.-Ing. Daniela Markov-Vetter

A Pilot Study for Augmented Reality Supported Procedure Guidance to Operate Payload Racks On-Board the International Space Station

We present our current state in developing and testing of Augmented Reality supported spaceflight procedures for intra-vehicular payload activities. Our vision is to support the …

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Dr.-Ing. Daniela Markov-Vetter

Virtuelle Und Erweiterte Realität - 10. Workshop Der GI-Fachgruppe VR/AR

Dieser Tagungsband enthält die Beitrg̈e zum 10. Workshop zum Thema Virtuelle und Erweiterte Realit\" ̈der Fachgruppe VR/AR der Gesellschaft f\"uÏnformatik e.V. Als etablierte …

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3DPick

3D Interaction in Microgravity Environments

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Oliver Staadt

Multi-Camera Acquisition and Placement Strategy for Displaying High-Resolution Images for Telepresence Systems

Life-size high-resolution telepresence systems, used for remote collaboration, face the problem of transmitting huge data from multiple viewpoints. We present different strategies …

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A Distributed Camera Library Design for Telepresence

We present a distributed dataflow-based camera library design. It is tailored to the special needs of distributed acquisition and rendering telepresence systems with inhomogeneous …

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Prof. Dr.-Ing. Stephan Ohl