Oliver Staadt

Oliver Staadt

Prof. Dr. sc. techn. ETH
My research interests include virtual and augmented reality, computer graphics, computer vision, and telepresence.

Distance-Aware Bimanual Interaction for Large High-Resolution Displays

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Dr.-Ing. Anke Lehmann

Augmented Reality in Altered Gravity

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Oliver Staadt

Reducing Bandwidth Consumption in Parallel Networked Telepresence Environments

Systems for multi-camera telepresence utilizing Large High-Resolution Displays (LHRDs) face the problem of generating large amounts of dynamic data. These data have to be processed …

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Dipl.-Inf. Malte Willert

Evaluation of 3D Selection Tasks in Parabolic Flight Conditions: Pointing Task in Augmented Reality User Interfaces

In this paper we describe an experiment that studies the effect of hyper- and microgravity on human hand-eye coordination while interacting with virtual content provided by a …

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Dr.-Ing. Daniela Markov-Vetter

Smart Interaction Management: An Interaction Approach for Smart Meeting Rooms

Understanding information and gaining insights about information usually means interacting with the displayed information. Utilizing the new capabilities of smart meeting rooms, …

axel-radloff

General Bandwidth Reduction Approaches for Immersive LHRD Videoconferencing

Systems for immersive videoconferencing utilizing LHRDs face the problem of generating large amounts of data. A solution to reduce this data is essential to realize such systems. …

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Dipl.-Inf. Malte Willert

Physical Navigation to Support Graph Exploration on a Large High-Resolution Display

Large high-resolution displays are potentially useful to pre-sent complex data at a higher level of detail embedded in the context of surrounding information. This requires an …

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Dr.-Ing. Anke Lehmann

The Extended Window Metaphor for Large High-Resolution Displays

We present a novel tele-presence approach that extends the window metaphor by combining large high-resolution LCD walls with multi-camera 3D video. We propose to integrate an array …

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Dipl.-Inf. Malte Willert

Real-Time Open Water Environments with Interacting Objects

Large bodies of water are an integral part of nature and, thus, are of high interest for interactive 3D applications, e.g., computer games and virtual environments. We present a …

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Prof. Dr.-Ing. Hilko Cords

A Geoscience Perspective on Immersive 3D Gridded Data Visualization

We describe visualization software, Visualizer, that was developed specifically for interactive, visual exploration in immersive virtual reality (VR) environments. Visualizer uses …

magali-i.-billen

Interactive Visualization to Advance Earthquake Simulation

Abstract The geological sciences are challenged to manage and interpret increasing volumes of data as observations and simulations increase in size and complexity. For example, …

louise-kellogg

Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection

We propose an acceleration scheme for many-body dynamic collision detection at interactive rates. We use the Velocity-Aligned Discrete Oriented Polytope (VADOP), a tight bounding …

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Dan Coming, PhD (UC Davis)

Stride Scheduling for Time-Critical Collision Detection

We present an event-based scheduling method for time-critical collision detection that meets time constraints by balancing and prioritizing computation spent on intersection tests …

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Dan Coming, PhD (UC Davis)

Interactive Processing and Visualization of Image Data for Biomedical and Life Science Applications

BACKGROUND:Applications in biomedical science and life science produce large data sets using increasingly powerful imaging devices and computer simulations. It is becoming …

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Oliver Staadt

Automatic Feature Modeling Techniques for Volume Segmentation Applications

In many volume segmentation and visualization tasks, the ability to correctly identify the boundary surface of each volumetric feature of interest in the data is desirable. This …

runzhen-huang

Kinetic Sweep and Prune for Multi-Body Continuous Motion

We propose an acceleration scheme for real-time many-body dynamic collision detection. We kinetize the sweep and prune method for many-body collision pruning, extending its …

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Dan Coming, PhD (UC Davis)

A Foveal Inset for Large Display Environments

We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display …

benjamin-a.-ahlborn

Kinetic Sweep and Prune for Collision Detection

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Dan Coming, PhD (UC Davis)