Prof. Oliver Staadt
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  • Publications
    • A Unified Real-Time Spatial and Chromatic Foveated Rendering in VR
    • Foveated Path Tracing with Configurable Sampling and Block-Based Rendering
    • Towards an Augmented Reality System for Obstacle Avoidance in Agricultural Machinery
    • Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User Study
    • Second International Workshop on Perception-driven Graphics and Displays for VR and AR (PerGraVAR)
    • Assessing Photorealism of Rendered Objects in Real-World Images: A Transparent and Reproducible User Study
    • Towards Accelerating Real-Time Path Tracing with Foveated Framework
    • A Foveated Framework to Accelerate Real-time Path Tracing
    • Multi-Display Ray Tracing Framework
    • An Integrative View of Foveated Rendering
    • The Effect of Spatial Reference on Visual Attention and Workload during Viewpoint Guidance in Augmented Reality
    • Virtual Lenses as Embodied Tools for Immersive Analytics
    • Effect of User Roles on the Process of Collaborative 2D Level Design on Large, High-resolution Displays:
    • Task Dependent Group Coupling and Territorial Behavior on Large Tiled Displays
    • Virtual Lenses as Embodied Tools for Immersive Analytics
    • Enhancement of Pointing Towards Non-Haptic Augmented Reality Interfaces by Increasing the Arm Position Sense
    • Hybrid Mono-Stereo Rendering in Virtual Reality
    • Foreword to the Special Section on the 23rd ACM Symposium on Virtual Reality Software and Technology 2017
    • gSMOOTH: A Gradient Based Spatial and Temporal Method of Depth Image Enhancement
    • Column Major Pattern: How Users Process Spatially Fixed Items on Large, Tiled Displays
    • Towards Intelligent Interfaces for Mixed-Focus Collaboration
    • Robust Enhancement of Depth Images from Depth Sensors
    • An Efficient Interpolation Approach for Low Cost Unrestrained Gaze Tracking in 3D Space
    • The Effect of Visual Distractors in Peripheral Vision on User Performance in Large Display Wall Systems
    • Interactive 3D Force-Directed Edge Bundling
    • VR and AR Research – A German Perspective
    • Temporal Filtering of Depth Images Using Optical Flow
    • Distributed Unity Applications: Evaluation of Approaches
    • Flexible Calibration of Color and Depth Camera Arrays
    • On Spatial Perception Issues In Augmented Reality Based Immersive Analytics
    • Latency in Distributed Acquisition and Rendering for Telepresence Systems
    • Sequencing of Categorical Time Series
    • Supporting Activity Recognition by Visual Analytics
    • Evaluation of Distance-Aware Bimanual Manipulation Techniques for Large High-Resolution Displays
    • Learning Eye Movements Strategies on Tiled Large High-Resolution Displays Using Inverse Reinforcement Learning
    • Depth Image Enhancement Using 1D Least Median of Squares
    • Feature-Driven Visual Analytics of Chaotic Parameter-Dependent Movement
    • Mobile 3D Gaze Tracking Calibration
    • Enhancement of Direct Augmented Reality Object Selection by Gravity-Adapted Target Resizing
    • Robust Enhancement of Depth Images from Kinect Sensor
    • Characterizing and Computing the Structure of Clique Intersections in Strongly Chordal Graphs
    • Adopting a Game Engine for Large, High-Resolution Displays
    • Kalibrierung und Evaluierung eines mobilen Gazetracking Systems
    • Large, Ultra High Resolution Displays-LUHRDs
    • The Influence of Gravity-adapted Target Resizing on Direct Augmented Reality Pointing under Simulated Hypergravity
    • Towards a Characterization of Leaf Powers by Clique Arrangements
    • Visuelle Analyse zur Früherkennung einer diabetischen Neuropathie
    • Towards Context-Dependence Eye Movements Prediction in Smart Meeting Rooms
    • Dynamic Level of Detail for Tiled Large High-Resolution Displays
    • Calibration of Depth Camera Arrays
    • A Proof-of-Concept Study on the Impact of Artificial Hypergravity on Force-Adapted Target Sizing for Direct Augmented Reality Pointing
    • Fast and Accurate 3D Reproduction of a Remote Collaboration Environment
    • Gaze Location Prediction with Depth Features as Auxiliary Information
    • How Can Semantic Annotations Support the Identification of Network Similarities?
    • ICAT - EGVE - International Conference on Artificial Reality and Telexistence - Eurographics Symposium on Virtual Environments
    • Journal of Virtual Reality and Broadcasting (GI VR/AR 2013 Special Issue)
    • Supporting an Early Detection of Diabetic Neuropathy by Visual Analytics
    • Underwater Reconstruction Using Depth Sensors
    • The Impact of Altered Gravitation on Performance and Workload of Augmented Reality Hand-Eye-Coordination: Inside vs. Outside of Human Body Frame of Reference
    • Bandwidth-Efficient Image Degradation and Enhancement Model for Multi-Camera Telepresence Environments
    • A Pilot Study for Augmented Reality Supported Procedure Guidance to Operate Payload Racks On-Board the International Space Station
    • Fast and Efficient Data Reduction Approach for Multi-Camera Light Field Display Telepresence Systems
    • Mobile Augmented Reality for Space Operation Procedures: A Generic Approach of Authoring and Guiding On-Board Payload Activities
    • The Effect of Hyper- and Microgravity on Visuomotor Coordination of Augmented Reality Selection in Correlation with Spatial Orientation and Haptical Feedback
    • Virtuelle Und Erweiterte Realität - 10. Workshop Der GI-Fachgruppe VR/AR
    • Multi-Camera Acquisition and Placement Strategy for Displaying High-Resolution Images for Telepresence Systems
    • Verifying Sensorimotoric Coordination of Augmented Reality Selection under Hyper- and Microgravity
    • A Distributed Camera Library Design for Telepresence
    • Augmented Reality in Altered Gravity
    • Distance-Aware Bimanual Interaction for Large High-Resolution Displays
    • Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR
    • Evaluation of 3D Selection Tasks in Parabolic Flight Conditions: Pointing Task in Augmented Reality User Interfaces
    • Reducing Bandwidth Consumption in Parallel Networked Telepresence Environments
    • Smart Interaction Management: An Interaction Approach for Smart Meeting Rooms
    • General Bandwidth Reduction Approaches for Immersive LHRD Videoconferencing
    • Distance-Adapted 2D Manipulation Techniques for Large High-Resolution Display Environments
    • Future Interface Technologies for Manned Space Missions
    • Ball Detection with the Aim of Corner Event Detection in Soccer Video
    • Physical Navigation to Support Graph Exploration on a Large High-Resolution Display
    • NCCL: A Lightweight Networked Camera Control Library for Teleimmersion Applications
    • The Extended Window Metaphor for Large High-Resolution Displays
    • Enantioselective Synthesis of Bakuchiol Using Diazosulfonate C-H Insertion to Install the Quaternary Center
    • An Augmented Reality Supported Rack Guidance System in Space Flight
    • Interactive Screen-Space Surface Rendering of Dynamic Particle Clouds
    • Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays
    • Real-Time Open Water Environments with Interacting Objects
    • A Geoscience Perspective on Immersive 3D Gridded Data Visualization
    • The Proceedings of the Fourth International Symposium on 3D Data Processing, Visualization and Transmission (3DPVT '08)
    • Interactive Visualization to Advance Earthquake Simulation
    • Design and Implementation of a Foveal Projection Display
    • Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection
    • Automatic Feature Modeling Techniques for Volume Segmentation Applications
    • Interactive Processing and Visualization of Image Data for Biomedical and Life Science Applications
    • Stride Scheduling for Time-Critical Collision Detection
    • 3D Warp Brush Modeling
    • Kinetic Sweep and Prune for Multi-Body Continuous Motion
    • A Foveal Inset for Large Display Environments
    • A Foveal Inset for Large Display Environments
    • A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
    • Egocentric Medium-Field Distance Perception in Projection Environments
    • Enabling Scientific Workflows in Virtual Reality
    • Study of 3D Visualization Software for Geo-Science Applications
    • Kinetic Sweep and Prune for Collision Detection
    • Multimedia Integration into the Blue-c API
    • 3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench
    • A Practical System for Laser Pointer Interaction on Large Displays
    • A Practical System for the Detection of Laser Pointers on Large Displays.
    • A Practical System for the Detection of Laser Pointers on Large Displays.
    • Blue-c API: A Multimedia and 3D Video Enhanced Toolkit for Collaborative VR and Telepresence
    • Sonification of Three-Dimensional Vector Fields
    • Interactive Multimedia Streams in Distributed Applications
    • Blue-c: A Spatially Immersive Display and 3D Video Portal for Telepresence
    • 3D Video Recorder: A System for Recording and Playing Free-Viewpoint Video
    • A Survey and Performance Analysis of Software Platforms for Interactive Cluster-Based Multi-Screen Rendering
    • Multiresolution Surface and Volume Representations
    • The Blue-c Distributed Scene Graph
    • The Blue-c Distributed Scene Graph
    • Towards Higher-level Interaction Paradigms for Virtual Reality
    • 3D Video Particles
    • 3D Video Recorder
    • Spatialized Audio Rendering for Immersive Virtual Environments
    • JAPE: A Prototyping System for Collaborative Virtual Environments
    • The Blue-c Project
    • The Blue-C (Poster Session): Integrating Real Humans into a Networked Immersive Environment
    • Compression Methods for Visualization
    • Progressive Tetrahedralizations
    • Multiresolution Compression and Reconstruction
    • Efficient Triangular Surface Approximations Using Wavelets and Quadtree Data Structures
    • Fast Multiresolution Surface Meshing
  • Projects
    • EVOCATION
    • SMOOTH
    • ARGuide
    • 3DPick
    • DIVA
    • Telepresence
    • MuSAMA
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Future Interface Technologies for Manned Space Missions

Oct 1, 2011·
Daniela Markov-Vetter
,
Anke Lehmann
,
Oliver G. Staadt
,
Uwe Mittag
· 0 min read
publication
Last updated on Oct 1, 2011
Authors
Daniela Markov-Vetter
Authors
Anke Lehmann
Authors
Oliver G. Staadt
Authors
Uwe Mittag

← Distance-Adapted 2D Manipulation Techniques for Large High-Resolution Display Environments Jan 1, 2012
Ball Detection with the Aim of Corner Event Detection in Soccer Video May 1, 2011 →

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