Perceptually Calibrated Foveated Chroma Attenuation for Gaze-Contingent VR Displays

1 March 2026·
MSc Bipul Mohanto
MSc Bipul Mohanto
,
Martin Weier
,
Colin Groth
,
Jérôme Kudnick
Oliver Staadt
Oliver Staadt
· 0 min read
DOI
Abstract
This paper presents a perceptually calibrated foveated chroma attenuation framework for gaze-contingent virtual reality displays that exploits the reduced color sensitivity of peripheral vision. The method preserves full chroma in the foveal region while progressively attenuating blue-yellow and red-green chroma components with increasing retinal eccentricity. Chroma modulation is performed in YCbCr color space using separate eccentricity-dependent attenuation functions for the Cb and Cr channels while maintaining full-resolution luminance across the visual field. Through expert evaluation and two pilot user studies, the authors identify perceptually acceptable attenuation ranges of Zcb = 0.70–0.85 for the blue-yellow channel and Zcr = 0.35–0.55 for the red-green channel, indicating stronger tolerance for red-green degradation in the visual periphery. The calibrated model achieves an estimated chroma bandwidth reduction of 31–37% without noticeable degradation in visual comfort or user experience. The results demonstrate the potential of perception-driven color rendering to reduce rendering, transmission, and display costs in future VR systems.
Type
Publication
2026 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
publication