A Unified Real-Time Spatial and Chromatic Foveated Rendering in VR

1 September 2025·
MSc Bipul Mohanto
MSc Bipul Mohanto
,
Martin Weier
,
Colin Groth
Oliver Staadt
Oliver Staadt
· 0 min read
DOI
Abstract
We present a real-time, gaze-contingent foveated rendering framework for virtual reality (VR) that integrates variable rate shading (VRS), foveated mipmap, and foveated color degradation techniques, individually and in combination. Each component adaptively modulates shading rate, texture level-of-detail, and chromatic fidelity based on eye-tracked gaze position, leveraging the non-uniform acuity of the human visual system to reduce rendering cost on modern GPUs. The quantitative evaluation across diverse scenes demonstrated a reduction in rendering latency of up to 31.77%. Complementary to performance gains, the pilot study exhibited that the spatial degradation with VRS and foveated mipmap consistently outperformed the chromatic degradation within the provided visual angle.
Type
Publication
Proceedings of GI Workshop 2025 on Virtual and Augmented Reality
publication
MSc Bipul Mohanto
Authors
PhD Student
Oliver Staadt
Authors
Prof. Dr. sc. techn. ETH
My research interests include virtual and augmented reality, computer graphics, computer vision, and telepresence.