The Blue-c Distributed Scene Graph

Jan 1, 2003·
Martin Naef
,
Edouard Lamboray
,
Oliver Staadt
,
Markus Gross
· 0 min read
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Abstract
In this paper we present a distributed scene graph architecturefor use in the blue-c, a novel collaborative immersivevirtual environment. We extend the widely usedOpenGL Performer toolkit to provide a distributed scenegraph maintaining full synchronization down to vertex andtexel level. We propose a synchronization scheme includingcustomizable, relaxed locking mechanisms. We demonstratethe functionality of our toolkit with two prototype applicationsin our high-performance virtual reality and visual simulationenvironment.
Type
Publication
Proceedings of the IEEE Virtual Reality 2003
publication