The Blue-c Distributed Scene Graph

1 January 2003·
Martin Naef
,
Edouard Lamboray
Oliver Staadt
Oliver Staadt
,
Markus Gross
· 0 min read
Abstract
In this paper we present a distributed scene graph architecturefor use in the blue-c, a novel collaborative immersivevirtual environment. We extend the widely usedOpenGL Performer toolkit to provide a distributed scenegraph maintaining full synchronization down to vertex andtexel level. We propose a synchronization scheme includingcustomizable, relaxed locking mechanisms. We demonstratethe functionality of our toolkit with two prototype applicationsin our high-performance virtual reality and visual simulationenvironment.
Type
Publication
Proceedings of the IEEE Virtual Reality 2003
publication
Oliver Staadt
Authors
Prof. Dr. sc. techn. ETH
My research interests include virtual and augmented reality, computer graphics, computer vision, and telepresence.