Latency in Distributed Acquisition and Rendering for Telepresence Systems
Dec 1, 2015·,,·
0 min read
Stephan Ohl
Malte Willert
Oliver Staadt
Abstract
Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence systems where acquisition and rendering are distributed. Keeping latency low is important to immerse users in the virtual environment. To better understand latency problems and to identify the source of such latency, we focus on the decomposition of system latency into sub-latencies. We contribute a model of latency and show how it can be used to estimate latencies in a complex telepresence dataflow network. To compare the estimates with real latencies in our prototype, we modify two common latency measurement methods. This presented methodology enables the developer to optimize the design, find implementation issues and gain deeper knowledge about specific sources of latency.
Type
Bandwidth
Camera Arrays
Cameras
Complex Telepresence Dataflow Network
Computer Networks
Data Models
Delays
Distributed Acquisition
Distributed Processing
Distributed Rendering
Human-Computer Interaction
Latency
Latency Analysis
Latency Measurement Methods
Logic Gates
Rendering
Rendering (Computer Graphics)
Sub-Latencies
System Latency Decomposition
Teleconferencing
Telepresence
Telepresence Systems
Video Communication
Video Conferencing
Virtual Reality
Authors
Authors
Authors