Multi-Display Ray Tracing Framework
We present a framework that will provide a highly efficient and scalable multi-display ray-tracing based rendering system capable of utilizing multiple GPU devices to produce …
We present a framework that will provide a highly efficient and scalable multi-display ray-tracing based rendering system capable of utilizing multiple GPU devices to produce …
We developed a framework to accelerate real-time path tracing through foveated rendering, a robust technique that leverages human vision. Our dynamic foveated path-tracing …
Foveated rendering adapts the image synthesis process to the user’s gaze. By exploiting the human visual system’s limitations, in particular in terms of reduced acuity in …
Large display environments are highly suitable for immersive analytics. They provide enough space for effective co-located collaboration and allow users to immerse themselves in …
This special section presents extended versions of two of the best papers from the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017), which took place from …
In recent years, depth cameras (such as Microsoft Kinect and ToF cameras) have gained much popularity in computer graphics, visual computing and virtual reality communities due to …
German Virtual Reality and Augmented Reality Research has a long history in both academia and industry. This paper tries to give a brief overview of the state of VR and AR in …
Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence …