Article-Journal

Characterizing and Computing the Structure of Clique Intersections in Strongly Chordal Graphs

In this paper, we present the clique arrangement A ( G ) for a chordal graph G to describe the intersections between the maximal cliques of G more precisely than in clique trees or …

ragnar-nevries

Adopting a Game Engine for Large, High-Resolution Displays

The steadily decreasing prices of display technologies and computer graphics hardware contribute to the increasing popularity of multiple-display environments, like large, …

anton-sigitov

Verifying Sensorimotoric Coordination of Augmented Reality Selection under Hyper- and Microgravity

Future user interface technologies will shift away from conventional displays, mice and keyboards and will claim the joint use of our physical world. Augmented Reality bridges this …

daniela-markov-vetter

Enantioselective Synthesis of Bakuchiol Using Diazosulfonate C-H Insertion to Install the Quaternary Center

Bakuchiol was prepared from commercial (-)-citronellol using the diazosulfonate C-H insertion to control the regioselectivity and install the quaternary center.

joseph-p.-bequette

Interactive Screen-Space Surface Rendering of Dynamic Particle Clouds

We present a fast GPU-based method for rendering boundary sur- faces from dynamic 3D particle clouds. Instead of extracting and tracking polygo- nal meshes of boundary surfaces in …

hilko-cords

A Geoscience Perspective on Immersive 3D Gridded Data Visualization

We describe visualization software, Visualizer, that was developed specifically for interactive, visual exploration in immersive virtual reality (VR) environments. Visualizer uses …

magali-i.-billen

Interactive Visualization to Advance Earthquake Simulation

Abstract The geological sciences are challenged to manage and interpret increasing volumes of data as observations and simulations increase in size and complexity. For example, …

louise-kellogg

Velocity-Aligned Discrete Oriented Polytopes for Dynamic Collision Detection

We propose an acceleration scheme for many-body dynamic collision detection at interactive rates. We use the Velocity-Aligned Discrete Oriented Polytope (VADOP), a tight bounding …

d.s.-coming

Design and Implementation of a Foveal Projection Display

benjamin-a.-ahlborn