Paper-Conference

Augmented Reality in Altered Gravity

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Prof. Dr. sc. techn. ETH Oliver Staadt

Reducing Bandwidth Consumption in Parallel Networked Telepresence Environments

Systems for multi-camera telepresence utilizing Large High-Resolution Displays (LHRDs) face the problem of generating large amounts of dynamic data. These data have to be processed …

malte-willert

Evaluation of 3D Selection Tasks in Parabolic Flight Conditions: Pointing Task in Augmented Reality User Interfaces

In this paper we describe an experiment that studies the effect of hyper- and microgravity on human hand-eye coordination while interacting with virtual content provided by a …

daniela-markov-vetter

Smart Interaction Management: An Interaction Approach for Smart Meeting Rooms

Understanding information and gaining insights about information usually means interacting with the displayed information. Utilizing the new capabilities of smart meeting rooms, …

axel-radloff

General Bandwidth Reduction Approaches for Immersive LHRD Videoconferencing

Systems for immersive videoconferencing utilizing LHRDs face the problem of generating large amounts of data. A solution to reduce this data is essential to realize such systems. …

malte-willert

Distance-Adapted 2D Manipulation Techniques for Large High-Resolution Display Environments

Physical navigation presents an intuitive overview+detail technique in large high-resolution display environ- ments where users interact at different distances. Thus, the user …

anke-lehmann

Future Interface Technologies for Manned Space Missions

daniela-markov-vetter

Ball Detection with the Aim of Corner Event Detection in Soccer Video

In the present work, automatic corner detection in soccer games based on image features (e.g., object-based features) has been studied. For this purpose, a framework has been …

j.-hossein-khani

The Extended Window Metaphor for Large High-Resolution Displays

We present a novel tele-presence approach that extends the window metaphor by combining large high-resolution LCD walls with multi-camera 3D video. We propose to integrate an array …

malte-willert

NCCL: A Lightweight Networked Camera Control Library for Teleimmersion Applications

We present a lightweight camera framework for teleimmersion and multi-camera video acquisition that abstracts from the hardware and enables user-defined preprocessing as well as …

stephan-ohl

Real-Time Open Water Environments with Interacting Objects

Large bodies of water are an integral part of nature and, thus, are of high interest for interactive 3D applications, e.g., computer games and virtual environments. We present a …

hilko-cords

Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays

How do users of virtual environments perceive virtual space? Many experiments have explored this question, but most of these have used head-mounted immersive displays. This paper …

eric-klein

An Augmented Reality Supported Rack Guidance System in Space Flight

Augmented Reality (AR) can be used to enhance the quality and reliability of tasks executed in miscellaneous environments. This preliminary paper describes the use of AR support in …

daniela-markov-vetter

Stride Scheduling for Time-Critical Collision Detection

We present an event-based scheduling method for time-critical collision detection that meets time constraints by balancing and prioritizing computation spent on intersection tests …

daniel-s.-coming

Automatic Feature Modeling Techniques for Volume Segmentation Applications

In many volume segmentation and visualization tasks, the ability to correctly identify the boundary surface of each volumetric feature of interest in the data is desirable. This …

runzhen-huang

Enabling Scientific Workflows in Virtual Reality

To advance research and improve the scientific return on data collection and interpretation efforts in the geosciences, we have developed methods of interactive visualization, with …

oliver-kreylos

Egocentric Medium-Field Distance Perception in Projection Environments

Egocentric distance perception over distances of 2--20 meters has been extensively studied within real world environments and within virtual environments (VEs) using head-mounted …

eric-klein

A Survey of Large High-Resolution Display Technologies, Techniques, and Applications

Continued advances in display hardware, computing power, networking, and rendering algorithms have all converged to dramatically improve large high-resolution display capabilities. …

tao-ni

A Foveal Inset for Large Display Environments

We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display …

oliver-g.-staadt

A Foveal Inset for Large Display Environments

We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display …

benjamin-a.-ahlborn