Systems for multi-camera telepresence utilizing Large High-Resolution Displays (LHRDs) face the problem of generating large amounts of dynamic data. These data have to be processed …
In this paper we describe an experiment that studies the effect of hyper- and microgravity on human hand-eye coordination while interacting with virtual content provided by a …
Understanding information and gaining insights about information usually means interacting with the displayed information. Utilizing the new capabilities of smart meeting rooms, …
Systems for immersive videoconferencing utilizing LHRDs face the problem of generating large amounts of data. A solution to reduce this data is essential to realize such systems. …
Physical navigation presents an intuitive overview+detail technique in large high-resolution display environ- ments where users interact at different distances. Thus, the user …
In the present work, automatic corner detection in soccer games based on image features (e.g., object-based features) has been studied. For this purpose, a framework has been …
We present a novel tele-presence approach that extends the window metaphor by combining large high-resolution LCD walls with multi-camera 3D video. We propose to integrate an array …
We present a lightweight camera framework for teleimmersion and multi-camera video acquisition that abstracts from the hardware and enables user-defined preprocessing as well as …
Large bodies of water are an integral part of nature and, thus, are of high interest for interactive 3D applications, e.g., computer games and virtual environments. We present a …
How do users of virtual environments perceive virtual space? Many experiments have explored this question, but most of these have used head-mounted immersive displays. This paper …
Augmented Reality (AR) can be used to enhance the quality and reliability of tasks executed in miscellaneous environments. This preliminary paper describes the use of AR support in …
We present an event-based scheduling method for time-critical collision detection that meets time constraints by balancing and prioritizing computation spent on intersection tests …
In many volume segmentation and visualization tasks, the ability to correctly identify the boundary surface of each volumetric feature of interest in the data is desirable. This …
To advance research and improve the scientific return on data collection and interpretation efforts in the geosciences, we have developed methods of interactive visualization, with …
Egocentric distance perception over distances of 2--20 meters has been extensively studied within real world environments and within virtual environments (VEs) using head-mounted …
Continued advances in display hardware, computing power, networking, and rendering algorithms have all converged to dramatically improve large high-resolution display capabilities. …
We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display …
We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display …