Paper-Conference

Enabling Scientific Workflows in Virtual Reality

To advance research and improve the scientific return on data collection and interpretation efforts in the geosciences, we have developed methods of interactive visualization, with …

oliver-kreylos

Egocentric Medium-Field Distance Perception in Projection Environments

Egocentric distance perception over distances of 2--20 meters has been extensively studied within real world environments and within virtual environments (VEs) using head-mounted …

eric-klein

A Survey of Large High-Resolution Display Technologies, Techniques, and Applications

Continued advances in display hardware, computing power, networking, and rendering algorithms have all converged to dramatically improve large high-resolution display capabilities. …

tao-ni

A Foveal Inset for Large Display Environments

We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display …

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Oliver Staadt

A Foveal Inset for Large Display Environments

We introduce a system that adds a foveal inset to large-scale projection displays. The effective resolution of the foveal inset projection is higher than the original display …

benjamin-a.-ahlborn

Kinetic Sweep and Prune for Collision Detection

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Dan Coming, PhD (UC Davis)

A Practical System for Laser Pointer Interaction on Large Displays

Much work has been done on the development of laser pointers as interaction devices. Typically a camera captures images of a display surface and extracts a laser pointer dot …

benjamin-a.-ahlborn

3D Warp Brush: Interactive Free-Form Modeling on the Responsive Workbench

We introduce the 3D warp brush, a method for interactive shape modeling in a immersive virtual reality environment. 3D warp brushes are implicitly-definedtools that operate on …

yong-joo-kil

Blue-c API: A Multimedia and 3D Video Enhanced Toolkit for Collaborative VR and Telepresence

In this paper we present the blue-c application programming interface, a software toolkit for media-rich, collaborative, immersive virtual reality applications. The blue-c API …

martin-naef

The Blue-c Distributed Scene Graph

martin-naef

The Blue-c Distributed Scene Graph

m.-naef

The Blue-c Distributed Scene Graph

In this paper we present a distributed scene graph architecture for use in the blue-c, a novel collaborative immersive virtual environment. We extend the widely used OpenGL …

martin-naef

A Survey and Performance Analysis of Software Platforms for Interactive Cluster-Based Multi-Screen Rendering

We present a survey of different software architectures designed to render on a tiled display. We provide an in-depth analysis of three selected systems, including their …

oliver-g.-staadt

Spatialized Audio Rendering for Immersive Virtual Environments

We present a spatialized audio rendering system for the use in immersive virtual environments. The system is optimized for rendering a sufficient number of dynamically moving sound …

martin-naef

3D Video Recorder

We present the 3D Video Recorder, a system capable of recording, processing, and playing three-dimensional video from multiple points of view. We first record 2D video streams from …

stephan-wurmlin

3D Video Recorder

We present the 3D Video Recorder, a system capable of recording, processing, and playing three-dimensional video from multiple points of view. We first record 2D video streams from …

stephan-wurmlin

The Blue-C: Integrating Real Humans into a Networked Immersive Environment

In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to build a collaborative, immersive virtual environment which will eventually …

oliver-g.-staadt

Progressive Tetrahedralizations

The paper describes some fundamental issues for robust implementations of progressively refined tetrahedralizations generated through sequences of edge collapses. We address the …

oliver-g.-staadt

Multiresolution Compression and Reconstruction

The paper presents a framework for multiresolution compression and geometric reconstruction of arbitrarily dimensioned data designed for distributed applications. Although being …

oliver-g.-staadt